Changelog
Release notes for PULSE. All versions are available on our GitHub releases page.
New Features
- Audio optimization tweaks -- exclusive priority, low latency, disable ducking and enhancements
- Display mode switcher -- change resolution and refresh rate from the Overlay Display tab
- Startup delay manager -- stagger boot applications with configurable delays
- Game profiles -- unified per-game optimization (Defender, display, priority, affinity, QoS)
- Windows Defender game exclusions -- per-game toggle to add game dirs and exes to Defender exclusions
Improvements
- Debug console in Settings with system status cards and log viewer
- Fan curve editor for AMD ADLX GPUs
- Export v2 format includes enabled_tweaks array
- DPC latency monitor with sparkline on Dashboard
New Features
- 20+ new persistent tweaks -- memory, storage, network, Windows, GPU categories
- Process priority and affinity -- P-core/E-core aware CPU assignment for running games
- System tray quick actions -- toggle optimization, flush RAM, reset overclock from tray
- Per-app bandwidth control -- QoS DSCP priority and upload throttle via registry policies
- Network Cut -- per-app firewall blocking via Windows Firewall rules
Improvements
- SparklineChart component using Canvas with smooth curves
- Centralized logging system with pulse_log! macro
- GPU tier presets (Low/Medium/High) with hardware-clamped safety
New Features
- Live Tune -- auto-adjusts NVIDIA driver settings in real-time to hit target FPS
- Network monitoring -- real-time ping, jitter, and game server latency
- Route table viewer -- view and modify interface metrics
- Crosshair overlay -- 5 styles, always-on-top transparent click-through window
- Storage cleaner -- scan and clean 9 categories of junk files
- Monitor color control -- brightness, contrast, temperature, saturation via GDI
New Features
- GPU Overclock -- NVIDIA (NvAPI) and AMD (ADL + ADLX) support with safety clamping
- AMD ADLX support -- RDNA 4+ GPUs via COM-like vtable API
- Per-game config writing -- UE4/UE5 ini files, Unity registry, Steam AppID detection
- Persistent tweaks -- HAGS, VBS, HVCI, Spectre/Meltdown toggles
Improvements
- Optimization backup and rollback system
- NSIS installer with Defender exclusion hooks
- FPS filtering by target process name in RTSS reader
New Features
- Real sensor data -- all simulated values replaced with real hardware readings
- AMD GPU monitoring -- ADL FFI for legacy, ADLX for RDNA 4+
- RTSS integration -- FPS and frametime from RivaTuner shared memory
- i18n -- 15 languages with CLDR-aware plural forms
Initial Release
- One-click system optimization (power plan, services, timer resolution)
- Real-time CPU, GPU, RAM monitoring via sysinfo + NVML
- Steam game detection and launcher
- Dark theme React/TypeScript frontend
- Tauri 2 + Rust backend, under 7 MB installed